Technical Artist

Mountain View /
Engineering /
We’re looking for a technical artist to support us in the creation of virtual worlds for autonomous vehicle simulation. At Applied, you will develop a pipeline for asset creation and contribute to the overall visuals of the environment. This position will join an existing team of talented engineers and artists with backgrounds in autonomous systems, robotics, gaming and consumer products.

At Applied, you will:

    • Create tooling to assist designers in building libraries of accurate three dimensional models for objects encountered during normal driving scenarios
    • Develop complex logic inside real-time engine
    • Work closely with simulation engineers to ensure that our generated models provide sufficient fidelity for simulation

We're looking for someone who:

    • Has 2+ years of experience creating environments that were used in shipped products
    • Is an expert user of at least one 3D modeling tool (e.g. Maya/Houdini)
    • Has strong experience with Unreal Engine
    • Has a solid understanding of Python and game pipelines
    • Has a strong grasp of shaders and real-time game engine logic
    • Has experience with proceduralism

Nice to have:

    • Prior experience in creating virtual worlds for AV simulation
    • Expertise in photogrammetry and similar approaches to recreate environments
    • Houdini experience
    • Experience with other real-time engines (e.g. Frostbite, Unity)
    • C++ experience
Autonomy is one of the leading technological advances of this century that will come to impact our lives. The work you’ll do at Applied will meaningfully accelerate the efforts of the top autonomy teams in the world. At Applied, you will have a unique perspective on the development of cutting edge technology while working with major players across the industry and the globe.