Sr. Graphics Engineer

North America (non HQ) /
Machine Zone – Game Engineering /
Temp
Machine Zone (An AppLovin Company) is a global leader in mobile gaming, with a track record of delivering some of the world’s most successful mobile games including Game of WarMobile Strike and Final Fantasy XV: A New Empire. We combine the power of technology and creative vision to create experiences that connect people from all corners of the globe. Machine Zone was acquired by AppLovin in May 2020.

AppLovin is a Certified Great Place to Work, one of Inc.’s Best Workplaces and a recipient of the 2019 Glassdoor Top CEO employee’s choice award. The San Francisco Business Times and Silicon Valley Business Journal awarded AppLovin one of the Bay Area’s Best Places to Work in 2019, 2020 and 2021, and the Workplace Wellness Award in 2019 which recognizes businesses that are leaders in improving worker well-being.

Sr Graphics Engineer
MZ Game Studio is seeking a highly skilled Senior Graphics Engineer to join our client engineering team. This role will initially comprise developing for our cross-platform client technologies mainly using C++ for an upcoming title. For future titles, the role will transition to providing a rendering pipeline and frameworks on top of the Unity Engine. You will work closely with our engine leads to help define an architectural vision for the engine and ensure that all code reinforces the conceptual integrity of that vision. Qualified candidates must be proficient in writing highly optimized, extensible, and maintainable code under aggressive deadlines, and must have experience architecting and developing cross-platform software.

What you'll be doing:
Code primarily in C++ to expand the reach beyond mobile of our cross-platform game engine
Develop the rendering pipeline mainly in C# for our frameworks over  the Unity Engine
Profile and optimize performance bottlenecks in the rendering pipeline
Produce high quality, well-documented code promoting modularity, extensibility and performance
Work with artists to ensure proper usage of graphics pipeline
Perform code reviews for peers

Your background and who you are:
8+ years of expert level C++ experience
Strong background in computer science fundamentals, design patterns, algorithms and data structures
Proficient in 3D math
Proficient in a shader language such as GLSL or HLSL
Experience in OpenGL
Exceptional problem solving and debugging skills
B.S. in Computer Science or equivalent experience
Shipped multiple applications or games preferably on Android and iOS

Bonus Points:
Experience with WebAssembly and/or WebGL
Experience in Metal and/or Vulkan
Experience with the Unity Engine
Proficient in C#
AppLovin is proud to be an equal opportunity employer. All applicants will be considered for employment without attention to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran or disability status.