Gameplay Programmer, Unannounced Project - UK

Middlesbrough, UK /
Behaviour Studios | Behaviour Studios – Programming | Programmation /
Permanent - full-time | Permanent Temps Plein
/ Hybrid
Since several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available for candidates across the UK, unless indicated otherwise.

Founded in 1992, Behaviour™ Interactive is a multi-faceted studio renowned for its creation and support of genre-defying video games. Behaviour has enjoyed immense success with its original horror-action multiplayer game, Dead by Daylight™, and holds developer credits on several of the gaming world’s most popular franchises. Behaviour has an unparalleled, award-winning culture that has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards and saw the studio recognized as a Best Place To Work by in 2022. 

Headquartered in Montreal, Behaviour has more than 1,200 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment) and the UK (Behaviour UK–North). 

Based in Middlesbrough, Behaviour UK–North (formerly SockMonkey Studios) works on co- and full-development projects across all platforms for Behaviour’s roster of blue-chip clients, which includes Microsoft, Sony, EA, Warner, 2K and many others. The studio was named one of the Best Places to Work in the UK by in 2022. For more information, visit

As a Gameplay Programmer, you will actively participate in the development of an Unannounced AAA game! In this role, you will have to prototype, conceive and implement new game mechanics and contribute to improving existing ones. 

In this role, you will:

    •  Develop various game features mostly related to the 3C or the usability;
    •  Act as system owner on gameplay code and communicate around change's possible impacts;
    •  Write a clear, maintainable and well-documented code;
    •  Debug and optimize code to ensure optimal performance and quality;
    •  Test carefully the newly implemented features and suggest improvements;
    •  Develop technical solutions that answer to the game’s needs;
    •  Ensure that all the game design constraints have been taken into account;
    •  Work closely with cross-discipline teams including programmers, designers, animators and artists;
    •  Keep updated on the latest technological trends;
    • Follow team best practices such as code reviews.

What we're looking for:

    • You possess a previous experience in programming gameplay.
    • You are really comfortable with programming – especially in C++.
    • You have previous experiences with Unreal Engine and/or Unity3D.
    • You love solving challenging technical problems with the most effective solution.
    • You are able to prioritize, plan, organize your work & time and work within deadlines.
    • You have a strong interest and a real enthusiasm for video games and the gaming environment we work in.
    • You have strong communication and interpersonal skills.
    • You are thriving on change and can adapt changing needs and requirements.