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What got you interested in VR?
What is your proudest accomplishment?
Do you have a VR headset?
Oculus Rift or HTC Vive or WinMR
Oculus Go, GearVR, or Daydream
None (no problem, we will provide you with headsets!)
Have you tried Bigscreen?
Used it once or twice
Regularly use Bigscreen
If so, how would you improve Bigscreen?
Have you worked at small startups or indie game studios with less than 20 people?
Do you have experience working remotely?
Favorite movies, shows, or video games? (all time or recently!)
Generally, what time & days do you work now? Bigscreen is flexible. What times & days do you prefer to work? We have a flexible culture that lets you work whenever you work best.
Aside from work, what do you like to do? Wish you could do?
Describe something you learned / got better last year?
What would you like to learn / get better in the next year?
Why are you applying to Bigscreen? How did you hear about us?
3D Artist Background
Describe your workflow. Let's say the general vision is established in writing and production deadlines are set; no art has been created. What steps do you take from start to finish? What tools do you use? Where do you get inspiration from?
What do you have significant experience in?
2D concept art
Grayboxing / prototyping
Unity Lighting (real-time GI, baked, etc.)
Profiling & performance optimization
C# scripting in Unity
Physically-based rendering (PBR)
Please share links to games/apps you worked on
3D Avatars - Quick Technical Questions
Describe some ways to mimick human behavior for avatar eyes and mouths
How would you improve the Bigscreen avatars? Example: https://youtu.be/MeAlGsYJcBE?t=12s
Have you designed avatars for multiplayer VR games or social VR apps?
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