Unity3D Developer - Android
We’re looking for experienced Unity programmers who have previously built and shipped apps/games with Unity.
Come work on hard problems with cross-platform VR development, optimizing for low-power mobile VR headsets, gameplay/design challenges, and more.
Bigscreen is made with Unity, alongside a significant portion of the codebase in native DLLs/plugins. We currently target the PC (Oculus Rift, HTC Vive, etc.) and Android (GearVR, Oculus Go, etc.), and PlayStation in the future.
- Develop and optimize the Android version of Bigscreen
- Prototype, design, and implement new features in Unity
- Ensure good performance, feature parity, and interoperability with the PC version of Bigscreen
- Work independently with ownership over the Unity Android codebase
- Work collaboratively with artists and other programmers on the team to create powerful & enjoyable features like whiteboards, avatars, new environments, and more
- 4+ years of experience with C# and Unity3D
- Built & shipped multiple apps/games with Unity
- Unity expertise with lighting & rendering, physics, performance profiling & optimization, etc.
- Experience with programming fundamentals and project management (GitHub, Asana, testing, etc.)
- Good communication skills in English
- Experience building VR / AR apps for the Rift/Vive/Gear VR/HoloLens/etc.
- Graphics programming experience with C/C++, DirectX, OpenGL ES, and writing native PC/Android plugins for Unity
- Game design experience including levels/environments, user interactions, and enjoyable game mechanics
- Experience working at a remote company on a small <20-person teams
Base salary ranges from USD $60k-130k based on experience and location
Equity (stock options), signing bonuses, yearly bonuses, and yearly raises are also offered in addition to the base salary
Bigscreen is a "VR movie theater"
We are a <10 person, fully remote company creating one of the most popular VR platforms in the world with nearly 1 million users. Founded in 2014, Bigscreen has $14 million in funding from top venture capital firms Andreessen Horowitz & True Ventures.
Over the next 10 years, our goal is to build useful software for VR/AR headsets that people could use for 10 hours a day, every day, for telepresence/collaboration with coworkers, and social entertainment with friends. We believe VR/AR headsets will replace most screens (TVs, laptops, etc.) in 5-10 years.
Today, our power users already spend 20-30 hours every week using Bigscreen. The most popular use case of Bigscreen today is social video watching. We recently partnered with Paramount Pictures, MGM, and other major movie studios to distribute their movies in our social VR movie theater. Imagine watching the latest summer blockbuster in a virtual IMAX-like movie theater with friends around the world.
In the next year, we will expand Bigscreen to more VR/AR headsets (ex. PlayStation) and release major product updates such as new avatars, new environments, friend systems, and new paid/premium features such as selling virtual movie tickets to premium movie showings.
Why work with us?
Futuristic Product & Mission
Work on one of the most popular VR products in the world. Bigscreen has nearly 1 million users; power users spend 20-30 hours using Bigscreen every week, making it a "killer app" for VR.
Work from home at a high-growth, high-paying tech company, without wasting hours each week commuting into an office and without uprooting your life and moving to Silicon Valley. Our team is currently in San Francisco, Nashville, Denver, Argentina, and New Zealand.
We do 2-3 retreats per year, and attendance is required. We travel to fantastic destinations around the world like Cancun, Mexico and Lisbon, Portugal. People with obligations (family/health/etc.) come for 7-9 days and some people stay longer if they can (10-15 days). It's an exciting opportunity to collaborate face-to-face and bond with the team.
Experienced & Diverse Team
We're a product-driven company. We're listening to our users, releasing frequent updates, working on hard engineering problems, and building a sustainable/profitable business with a long-term plan for the future of VR/AR.
Our founder is an experienced entrepreneur with a decade of experience in startups, engineering, and product design. Some of us have built several VC-backed tech startups. Some shipped award-winning videogames. Some of us have built lightfield rendering engines and entire game engines in the past.
Work Life Balance
As a tech startup, we work hard but we strike a healthy balance. We tend to work 5.5 days per week, and a bit more than a typical "M-F 9-5" job. But we don't work insane "100 hour weeks" or "crunch mode." We prioritize 8 hours of sleep, health/fitness, and family because we are in this for the long run and don't want to burn out.
Flexible Work Hours
Start your work day at anytime, take any breaks during the day (walk your dog, take kids to school, or cook with your family!), and end your work day at anytime. Some people take every Sunday off, and some people take time off during the middle of the week randomly. Some people start working at 7am local time, while others start working at 1pm and prefer to work late at night.
We don't measure work hours/schedule; we instead look for self-motivated people that work hard and care deeply about their work.
Big Growth, Big Salary, Big Equity
With $14 million in funding and a path to profitability, this is a long-term stable job with growth opportunities in a high growth company. We provide above-market rate salaries and a large equity (% ownership) stake in company, giving you a share in the potentially huge financial upside.
Computer hardware, VR headsets, coworking spaces, healthcare, paid leave, and more!
We strongly prefer if you are within +/- 5 hours of California