Unity3D Developer - PC
Submit your application
Couldn't auto-read resume.
File exceeds the maximum upload size of
. Please try a smaller size.
What got you interested in VR?
What is your proudest accomplishment?
Do you have a VR headset?
Oculus Rift or HTC Vive or WinMR
Oculus Go, GearVR, or Daydream
None (no problem, we will provide you with headsets!)
Have you tried Bigscreen?
Used it once or twice
Regularly use Bigscreen
If so, how would you improve Bigscreen?
Have you worked at small startups or indie game studios with less than 20 people?
Do you have experience working remotely?
Favorite movies, shows, or video games? (all time or recently!)
Generally, what time & days do you work now? Bigscreen is flexible. What times & days do you prefer to work? We have a flexible culture that lets you work whenever you work best.
Aside from work, what do you like to do? Wish you could do?
Describe something you learned / got better last year?
What would you like to learn / get better in the next year?
Why are you applying to Bigscreen? How did you hear about us?
Which of the following areas are you experienced at?
Native plugins / C++ programming
Profiling & performance optimization
VR interaction design
Mobile (Android) development
Please share links to games that you worked on
Have you developed a VR or AR application?
What's a cool or useful tip about Unity that you've discovered?
Within Unity & 3D game development, what have you been learning recently? What would you like to learn more next year?
Unity Quick Technical Questions
A game runs at 120Hz, but a Player's motion is sent over the network at 15Hz. How do you make it look good on the receiving end?
Describe how to improve or fix this fading code http://bit.ly/2kvgvCM
Describe some optimizations for a scene with 10000 instances of 100 objects, with 100 textures, 100 materials, and 5 shaders
Bigscreen Home Page
Jobs powered by