Gameplay Engineer

Engineering – Game Engineering /
Remote /
Big Time Studios

About Us

We are a bold new game studio with a mission to build cutting edge AAA entertainment for the 21st century.  Our founders are veterans in the online games, social games, and crypto fields.  We are fully funded and building a dream team of A-developers who want to work with the best of the best and take their careers to the next level. See press coverage: Bloomberg, VentureBeat, CoinDesk.

Gameplay Engineer - Unreal

We are searching for a passionate Gameplay Engineer to join a small, fully remote team to work on an exciting multiplayer title. Working on Gameplay at BTS you would interact closely with Designers, Artists, and other engineers to implement gameplay systems across the project as well as support rollout of updates for Big Time.


    • Contribute to implementation and design of major gameplay systems and support the design team to deliver content to players. Areas of work include (but are not limited to) AI, Combat, Controls, Locomotion, etc.
    • Collaborate and iterate closely with the design team on gameplay systems
    • Plan and implement systems to be extensible, scalable, and easy to use in production
    • Profile and optimize performance across the game to hit ship targets on multiple platforms


    • 2+ years of game development experience
    • Shipped at least one high-quality game for PC or Console
    • Strong programming background and C++ knowledge
    • Strong problem solving abilities
    • Unreal Engine 4 experience
    • Hands-on experience with gameplay systems like AI, Animation, Combat and Missions
    • Must love games


    • Passion for Action RPGs (Diablo, Path of Exile, Last Epoch etc.
    • AAA development experience


    • Fully remote work, with a yearly company offsite
    • Experience working with gaming veterans of game titles with a gross aggregate revenue well over $10B USD
    • Unlimited PTO
    • Experience creating a new IP with franchise potential