Senior Technical Artist (10-month Contract)

Vancouver, BC, Canada
Art – Technical Art /
Temporary Full-Time /
Remote
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

Blackbird Interactive is looking for a passionate and experienced Senior Technical Artist to join our team! Do you have a broad range of creative and technical experience in creating content for Unreal Engine? Are you experienced in guiding the landscape of technical art on a project, from pre-production to release?

You will be part of a small, high performing team who can crunch ideas quickly and come up with dazzling solutions to challenging problems. You will have a collaborative approach to building the tech art for this project, and be the glue amongst a group of Artists and Engineers as they push towards their project goals.

Responsibilities

    • Help Artists with hookup support, tool creation and best practices
    • Help develop the Architecture for a modular, kit based asset pipeline
    • Understanding of real-time content development and ability to devise high visual quality solutions within technical constraints
    • Define and implement optimization strategies to maintain frame rate and performance targets
    • Able to work with minimum supervision, work well in a small team, take ownership for problems and collaborate solutions.
    • Able to mentor other artists and developersTo act as a bridge between Art, Engineering and the game engine
    • Ability to generate clear and understandable documentation for tool and production pipelines
    • Work with the team to integrate, and optimise lighting under a tech brief

Requirements

    • 4+ Years of experience as a TA
    • Experience with Unreal Engine
    • Experience with integrating and iterating lighting for games
    • Some C++ or C# experience
    • Understanding of asset management
    • Experience working with Maya
    • Understanding of modular Art Asset development and integration
    • Understanding of shader development

Pluses

    • P4V experience

$11,500 - $14,500 a year