Vancouver, BC, Canada /
Design – Game Design /
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.
Are you a talented Design Director looking for your next project? Are you a dedicated Lead Designer looking to take that next step in your career into a director role? If so, we may have just what you are looking for!
Blackbird Interactive is looking for a Design Director to join our growing studio. We have an exciting new project starting up and are looking for a key hire to lead the design team in the development of a new, cooperative multiplayer focused exploration & crafting game.
Do you want to lead a team in the building of compelling game worlds and gameplay systems? Do you enjoy managing a team of designers and helping them develop their skills and achieve their professional goals? Do you love working with a team of talented developers to create new and exciting gameplay experiences? If so, this role could be for you!
- Work with the directors group and the publisher to set the creative vision for the game.
- Work with production staff to ensure that vision can be achieved on time/on budget.
- Direct a team of developers in the implementation, tuning, balancing, and polishing of multiple game systems.
- Collaborate closely with programmers to develop tools and systems that deliver on creative direction for the game.
- Collaborate with artists and audio designers on ways to communicate and enhance the aesthetic implementation of all gameplay.
- Communicate intention, vision and design to a wide range of other disciplines.
- A minimum of 10 years in game development.
- Shipped at least one product in a leadership role.
- Self direction and a proven ability to thrive in a highly dynamic and technical environment.
- Strong interdisciplinary collaboration skills, including verbal and written skills.
- Experience developing or playing games with a cooperative gameplay focus.
- An innovator's heart, keen to create brand new things that haven't been done before.
- A love of building high quality, rich gameplay experiences.
- Demonstrated passion for entertainment products / media (i.e. comics, movies, novels, etc.).
- Knowledge of narrative and cinematic storytelling theory.
- Experience in the production stage of a large scale shipped project.
Vacation & Extras
+ 4-day, 32-hour work week for all full-time staff
+ Mentorship program
+ Skunkworks internal game jam program
+ 4 weeks paid vacation per year
+ 11 paid stat holidays
+ 3 paid days per year for professional development
+ December holiday studio closure (extra paid time off!)
+ Comprehensive health/dental benefits from day 1
+ Life insurance
+ $300 Healthcare Spending Account per annum
+ RRSP matching up to $1500
+ Profit-sharing bonus program
If applying for an artistic role, please provide a link to your portfolio and/or demo reel.
Any questions about the role and/or accessibility requests can be sent to: email@example.com
Unfortunately, we cannot reply to everyone. Only successful applicants will be contacted about the next steps. Thank you for your understanding.
If you are interested in the role, please apply even if your experience and skills don’t perfectly match our ideal credentials. We are committed to inclusion and especially encourage members of historically marginalized communities to apply. As an equal opportunity employer we encourage applications from all qualified individuals. BBI does not discriminate against applicants based on gender, race, national and ethnic origin, religion, age, sexual orientation, marital and family status, and/or mental or physical disabilities.
Blackbird Interactive is privileged to be developing our projects on the traditional, ancestral, and unceded territory of the xʷməθkʷəy̓əm (Musqueam), Skwxwú7mesh (Squamish) and səl̓ílwətaʔɬ /Selilwitulh (Tsleil-Waututh) Nations.