Educational Game Designer

San Francisco, CA /
Interactives /
About Brilliant

Brilliant is a tight-knit team of scientists, educators, engineers, designers, storytellers, and illustrators who are redesigning education at scale. 

We believe that math and science are fascinating and beautiful, but that the tools widely used to teach it are dry and ineffective. Brilliant makes learning STEM fun, through problem solving and interactive explorations – from foundational math and science to cutting-edge computer science and professional topics.

Brilliant helps over 9 million students, professionals, and lifelong learners around the world cultivate problem solving skills, build intuition, and master concepts rather than memorize them. To understand more about our approach, see our learning principles.

You can see all open roles and learn more about our team culture on our Careers page.

The Role

You will be responsible for solving interesting education problems with world-class teachers, engineers, and researchers. Your day to day will require working with small teams (2 - 3 people at a time) focusing on a particular course to explore, sketch, and prototype interactives for teaching topics in math, science, and CS. Once designed, you'll work with an Interactives Engineer to implement and ship. As your work is released, you'll get to see feedback immediately from play testers, collaborators, and real users – all in a matter of days or weeks.

Your Responsibilities

    • Creating prototypes to test new interactive experiences for courses.
    • Working with course writers to refine their vision into joyful interactives.
    • Creating specifications and rough mockups for Interactives Engineers to work from.
    • Developing and documenting best practices for interactive design.

    • The current tech stack is a mix of JavaScript (ES6), TypeScript, and Elm; expertise in them is not a requirement. Don't worry – we'll help teach you the specifics that you need in order to express your ideas quickly.

Who are you?

    • 2+ years of professional (or post-grad) experience designing highly interactive experiences, either in games or in educational technology.
    • You've thought deeply about the advantages and limitations of interactive technology in education.
    • You must be comfortable with some form of rich prototyping toolkit (like Framer, Processing.js, etc.). The role doesn't require extensive software engineering experience, but it's important that you've created interactive experiences by yourself before.
    • You've had to teach yourself at least one difficult topic, and you viscerally understand the difficulty of working with existing texts or online resources.
    • Finally, you're an excellent communicator with both engineers and domain experts in unfamiliar areas – you're going to be helping to teach subjects that you sometimes don't understand, after all!
Why join Brilliant?

Brilliant has a mission you can get behind. We’re a company that’s inspiring and developing people to achieve their goals in STEM – one person, one question, and one small commitment to learning at a time.

We also offer:
•  Competitive compensation
•  Medical, dental, and vision benefits – we pay 100% of the premiums
•  Equipment budget for computer and peripherals
•  Free lunch in the office
•  Weekly happy hour (virtual for now!)
•  Flexible vacation time
•  Fully-stocked pantry and refrigerator with snacks and drinks
•  Sponsorship for conferences and professional development
•  A stimulating work environment and a chance to change the world

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