Senior Technical Artist (Generalist)

Remote /
Art and Design /
Remote Full Time
Chainkemists is a startup building new and unconventional gaming experiences made only possible by blockchain technology. We firmly believe that cryptographic protocols will usher in a new era of online gaming experiences that are community owned and governed, resilient, composable, open-source, and can ultimately LAST FOREVER. We are a team of gaming industry veterans excited to unlock a new future. We are looking for driven and passionate individuals who want to shape that new future with us.

We are looking for a Senior Technical Artist (Generalist) to develop tools and pipelines for game asset development. We are looking for an individual with expert experience in Unreal. You will collaborate with artists, engineers, and designers to provide our players with the best possible experience and value. You would be challenged to take the traditional art pipeline and elevate next-gen workflows. 


    • Work daily with production, art, and design teams to formulate, create, and implement production-ready world-building solutions within Houdini for export to Unreal Engine 4
    • Proactively seek out inefficiencies and problems in existing content pipelines and identify potential solutions
    • Improve and enhance tools/processes throughout the project cycle
    • Assist engineers and designers in researching and developing new game features
    • Create and maintain documentation of developed tools and processes
    • Drive and maintain performance goals and optimizations in tool development
    • Work to improve the tools artists use outside of the game engine, such as Substance Designer/Painter, 3ds Max, Maya, ZBrush, baking, Hi to Low poly, UV’ing, etc
    • Help standardize the workflow and pipelines for asset creation, procedural and traditional methods


    • Thorough knowledge of Unreal pipeline and intricacies
    • Expert in Blueprints
    • Must know scripting python or C++ for tools creation and system integration
    • Passion for documenting processes and pipeline
    • Strong understanding of Shaders and VFX
    • Strong understanding of the performance implications of open-world and procedural generated development on PC
    • 3+ years developing tools and assets in Unreal for the game industry
    • Excellent communication skills with the ability to effectively balance the needs of game design, art and programming
    • Must understand profiling tools to identify and fix bottlenecks

Nice to Have

    • Experience using 3ds Max, Maya, Houdini, zBrush, and Substance Designer or Painter
    • Experience with other game engines, such as Frostbite, Unity, etc.
    • Experience in Character pipeline and Photogrammetry
    • Experience with shading languages (HLSL/CG/etc.)
    • Be able to work comfortably with common scripting languages (MAXScript, MEL script, Python, etc.) Portfolio Requirements
    • A web portfolio that demonstrates usable game development and Houdini tools
    • Samples, demonstrations, or documentation of tools pipelines developed to overcome development challenges
    • Comfort and familiarity with blockchain technology and web3 gaming

Chainkemists is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.