Designer Who Can Code
Product & Design
Thanks for taking the time to learn a little more about Clay, a Series A Brooklyn based start-up bringing together some of the most powerful capabilities of spreadsheets, data-enrichment and workflow automations to build the first spreadsheet that fills itself. We're small but mighty, backed by some of the world's best investors, and excited to grow our team in this next phase of our journey.
The product vision.
At Clay, we believe that the mundane can be automated away, that each individual is deeply creative, and that there is immense possibility in expanding this creativity by making programming more accessible. We don’t believe that the world is split between developers and non-developers, but that everyone has the ability to create software and automations to power themselves and their businesses.
At its core, we are building a new type of platform that allows both engineers and non-engineers to easily work with data, assemble individual custom workflows, and flexibly automate core business processes. We often talk of Clay as a fluid computational canvas that lets everyone get more done, with less engineering time required — starting with a spreadsheet.
Design @ Clay
As an early designer, you'll get to apply a unique blend of design and engineering knowledge to re-imagine how building software should, and could, feel. We're largely founded on the belief that not enough design thinking has gone into the tools we use to build software, with developers still doing a huge part of their computing using terminals (command-lines) and editors that work with flat-text files. Most people are intimidated by what it looks like to build software today.
At Clay, we hold two things to be true as we grow our team — hiring is more about the person and less about the description; diverse teams build the strongest, most meaningful products. We are committed to building a team that reflects these beliefs, and cannot wait to speak with you.
Questions we're asking & exploring.
- The product has a broad set of use-cases, how do we gradually onboard users around a specific set of use cases and then iteratively introduce them to new capabilities?
- How do we choose abstractions and interfaces that are easy to understand for non-developers, but still allow developers escape hatches to not feel stuck?
- How do we let people move fluidly between the different parts of the product, to create a seamless experience that gives people lots of moments of delight?
- How do we handle things like versioning and access control that give teams confidence in the reliability of Clay as they scale?
- How do we build "documentation" more natively into the experience of the product?
About the role.
- Design & ship core features. Spec, implement and maintain core features and infrastructure. Given the size of the team, everyone is touching all parts of the stack and has lots of responsibility.
- Collaborate & learn. You'll partner with the rest of our team, communicate openly, give and receive thoughtful feedback, and have a chance to learn from people who excel in their areas of expertise.
- Take ownership. We're focused on building a high-trust, ownership focused environment where everyone aims to define what they think is most important to work on, and drive initiatives forward.
- Interview Users, Analyze Feedback & Help Prioritize the Roadmap. We're iterating quickly, and have seen lots of emergent behavior from the early users of the product. Part of your role will involve trying to synthesize learnings from our users to help inform what use cases we should focus on, and identifying how we can iterate quickly to continue finding product-market fits as we launch new products.
- Prototype & design novel interfaces. You'll be challenged to rethink how we can make certain aspects of building software more intuitive to users, which will require you to also have a deep understanding of what building software looks like today. Because we're pushing the envelope, our approach is to quickly build clickable and lightweight front-end prototypes to try out interactions we think might be interesting.
- Design and codepolished features & interactions. Our design and engineering teams spend a lot of time in Figma, and also in JSFiddles exploring interfaces. As a designer who can code, you'll collaborate with the rest of our engineering team to handoff off your designs and produce specs that capture the nuances of the features and interactions we're looking to ship.
- A customer-focused approach to design. Constantly empathizing with customers and checking back in to make sure we're delivering intuitive value.
- Excellent visual and written communication & strong consideration of abstractions. A big part of simplifying software development is choosing the right abstractions & communicating them effectively.
- Clear design process. Including the ability to identify the right problems to solve, consider multiple alternative solutions and speak intelligently about the tradeoffs involved in the different solutions.
- Systems thinking. You have the ability to break down complex problems, and expose simple interfaces for accomplishing things that are historically more difficult. You see patterns that repeat across the product and are able to abstract them into common interactions.
- Ability to deliver pixel-perfect designs. Both at the design and front-end code implementation level, you care about coming back to something again and again until "it feels right"
Working @ Clay
Based out of a spacious sunlit loft in Williamsburg, we're big on taking care of our team and always excited to hear different ideas that can help us to do this better.
Competitive salary and role trajectory. Roles, responsibilities, and comp grow as we do.
Health insurance. Fully funded, high quality health, dental & vision coverage.
Visa sponsorship. We get it - it's an arduous process, but we're not scared of it.
Flexible schedules and paid time off. We ask team members to take at least 2 weeks fully-disconnected per year, with a flexible vacation policy beyond that.
Mental health. We'll currently building a plan to help you find coaches, mentors & mental-health services.
Annual company retreats. This past year we took our roadmap exploration to Costa Rica.
Personal comfort. Order whatever equipment you think will help you work more enjoyably.
Remote work. Though we prefer people being in-person.
We love thinking a little bigger and considering the role of what we're building within our industry and society. A few (constantly evolving) things we're interested in and thinking about:
History. The history of spreadsheets is long and winding, and the history of programming even more so. We're avid students of history as we believe it often makes for a richer understanding of how and why products are built the ways that they are, and how and why users behave in the ways that they do.
Inclusion. What it should, and could, look like to build a new type of organization in 2020 that is more mindful and inclusive. We're a team from Egypt, Romania, France, the UK, Kenya, Lebanon, Canada — and a couple more places when you dig a little further. We think a lot about the impact that software has on a global scale, but also just how powerful each individual becomes when given the tools to build their own software.
Design and art, broadly. Craftsmanship, appreciation of detail, and enjoyment of the process (alongside the outcomes) are an important part of how we approach building here at Clay. If you like jamming, questioning and refining, we might just be for you.