Flight Simulation Engineer

Half Moon Bay, CA
Software Engineering

Zipline is looking for someone to own high-fidelity and easy-to-use simulations that are central to developing future generations of lifesaving airplanes. We are looking for someone who can tear down an existing simulation, write in new functionality, and wrap it up in a package that others on the team can incorporate into their workflow without fuss. This requires someone equally comfortable setting up an adaptive solver for stiff systems, multidisciplinary first-principles modeling, creating variations on models to target different simulation bandwidths, and saving the sim from bloat by finding elegant mathematical/mechanical solutions. Even more important is having a great attitude by which the lives of coworkers are enriched. You should be excited about working very closely with others on the team, including flight controls engineers, systems engineers, and data scientists.

Example projects include...

    • Building a ground-up 6DOF simulation environment for an aerospace vehicle
    • Building a lightweight simulation to exercise mission management software
    • Building a high-fidelity simulation of our next-gen recovery system, which includes an actuated, elastic tether catching a tailhook on an aircraft, with the ensuing aircraft-line dynamics

Minimum experience required

    • Creating simulations from first-principles
    • Wrapping simulation systems for reliable regression tests
    • Developing in C/C++ and associated build tools
    • Using MATLAB, Simulink, and Stateflow for large projects
    • Coding in Python, Julia, or a similar high-level language
    • Must be eligible to work in the US

Strongly valued experience

    • Control design
    • A breadth of simulation tools
    • Aircraft mechanics