Rogue Company - Senior Technical Artist

Alpharetta, GA /
First Watch Games – Art /
Full-time
Hi-Rez Studios is looking to hire an experienced Technical Artist to join our team and work at our studio in Alpharetta, Georgia on Rogue Company.

At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, & challenged to learn. All of this means more opportunities for you to unleash your energy, collaboration, and dedication.

Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!

What our Senior Technical Artists do at Hi-Rez Studios:

    • Engine side character setup, interfacing with programmers, working with designers, and supporting artists and animators to help shape the stage for characters, features, and systems.
    • Export Animations from Maya/3DS Max and import them into Unreal.
    • Create and maintain BluePrints, Anim Sets, Character Models, and Physics Assets in Unreal.
    • Work with programmers to create the tech needed to support new features and systems.
    • Work with designers to achieve the gameplay functionality needed.
    • Work with the art teams to support their work engine side.
    • Create and maintain database entries for characters/weapons and other game related assets.
    • Maintain the integrity of the project by way of best practices, naming conventions, documentation, etc.
    • Ability to troubleshoot existing tech and support incoming tech.
    • Drive, scope out, and deliver projects.
    • Mentor less experienced team members.

What we are Looking for:

    • 5 - 8 Years of Technical Art experience.
    • Bachelor's Degree or equivalent education required.
    • Unreal Engine 3/4 experience.
    • Strong knowledge of Maya and 3DSMax.
    • Ability to work collaboratively and communicate with multiple teams.
    • Ability to thrive in a fast-paced environment.
    • Strong problem solving skills.
    • Self-motivated, well organized, and able to multitask.
    • Passion for games with a strong work ethic.
    • Have strong technical problem solving skills that allow for quick project execution.
    • Experience with the game development pipeline from start to finish.
    • Scripting experience is a plus.
    • Material creation experience is a plus.
    • Experience working in the Gaming Industry in a Technical Art role.

Nice to Have:

    • Experience with cross-training, leading, or mentoring a team.