Production – Production
Improbable is dedicated to building powerful technology designed to help solve previously impossible problems and enable the creation of new realities. In gaming and entertainment, Improbable unlocks truly next-generation gameplay through virtual worlds of unprecedented scale, persistence and richness. In other industries, we hope to help answer critical questions through simulations that could lead to a better functioning world.
Our platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could.
We are a British technology company proudly building a diverse workforce, driven by a shared desire to improve and achieve extraordinary things. We’re crafting technology for the future and fostering a problem-solving culture that embraces innovation through iteration and experimentation.
As a 3D Asset Artist you will be working within the Games Business Unit at Improbable, creating art for internal demos that promote SpatialOS across a varied range of game genres.
As these projects will vary in scope, art-style, fidelity, game engine and genre, there is a need to have a generalised set of skills and abilities across a range of art roles. For this role we expect a specialisation in Environmental Asset creation alongside a supporting ability in World Construction. In addition we look for a broad cross discipline understanding of the fundamentals of art development in video games.
What to expect:
- Working in a small, indie-minded team on a wide range of rapidly evolving projects
- Working within a close-knit talented creative team to produce inspiring results on short duration projects
- Working closely with creative leads, designers, artists and programmers to develop and implement 3D assets to a high quality standard
- Developing assets independently as well as working with pre-developed concept art
- Experience using 3D art creation tools such as 3D Max/Maya, specifically for computer games
- Experience using Photoshop, ZBrush or Mudbox
- Excellent communication skills, both written and verbal
- Ability to take written or verbal briefs and history of delivery to the spec
- Up-to-date knowledge of the latest Art trends, techniques and technologies
- Strong working knowledge of building content for physically based lighting and shading
- Extensive high polygon modelling experience, both for organic and manmade objects
- Experience working with game engines such as Unity, Unreal and/or CryEngine
- Experience with specialised art tools like Substance, Marvelous Designer and World Machine
- Experience using source control software such as Perforce/Git
- Creating optimised art content based on performance limitations and budgets
- Prior experience of working with VFX, Shaders and Lighting
- One shipped game title
- Experience working on a complex game project across a multi discipline team
- Experience developing for a range of platforms including PC, Console and Mobile
The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.