Senior Sales Engineer
Business Development – Business Development
Improbable is a British technology company that focuses on large-scale simulations in the cloud. In gaming and entertainment, Improbable unlocks truly next-generation gameplay through virtual worlds of unprecedented scale, persistence and richness.
Improbable believes that China is leading the world in gaming, and that the next generation of virtual worlds will be developed by the prosperous Chinese Game Development Community.
Improbable is working towards opening multiple offices within China and hiring the initial ‘founders’ of Improbable China; our core hub for APAC Operations. We are looking for individuals with a founder mentality to support Games Production, Business Development and Product Development. Initially the focus will be on SpatialOS, but we are also opening our China Office to explore new product opportunities in gaming.
Our first China office will be based in Guangzhou and we expect to expand to multiple locations over time, as we explore additional opportunities beyond the SpatialOS platform. There will be significant opportunities to work with our outstanding Product, Engineering and Commercial teams based in London, San Francisco and other APAC countries.
We are a multinational technology company proudly building a diverse workforce, driven by a shared desire to improve and achieve extraordinary things. We’re crafting technology for the future and fostering a problem-solving culture that embraces innovation through iteration and experimentation.
To become an expert in all things SpatialOS; every game engine and every programming language used in the industry. You're able to sit down with a veteran Unreal Developer and hold your own when talking about Blueprints vs C++. You can jam with a Unity developer at a hackathon and throw together toolchains for artists in a heartbeat. Building a C++ based distributed pathfinding library in a few days with a AAA studio should sound like a fun challenge. Optimising the UI rendering pipeline for a mobile game to eek out more clock cycles for the network thread should be a walk in the park.
Sample projects could include; two weeks to build a Unity mobile game to demo the mobile SDK to a client, or three weeks to create an Unreal shooter project to then spend one week hosting experienced Unreal developers and helping them implement whatever feature they want, being in every sales call as the technical backup and at every conference to explain what impact SpatialOS will have on a roadmap.
- Understanding the full stack of SpatialOS; from the underlying cloud agnostic infrastructure, all the way through to the Game Engine integrations we ship
- Explaining to people from all backgrounds (technical or otherwise) how SpatialOs works and why they should use it
- Building prototypes, demos and showcases quickly and expertly
- Full professional proficiency in both Mandarin and English
- Shipped multiple games titles
- Expert skill in at least one of Unity, Unreal or a large proprietary C++ based engine
- Good knowledge of a game’s production lifecycle
- Experience working with multiple disciplines
- Fast to learn and pick up new things
- Expert communicator; strong ability for empathy and understanding
The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.