Gaming and Production – Gaming and Production
Improbable believes in a future where new, virtual worlds will augment human experience and become as meaningful, lasting and rich as the physical world. We call this the Multiversal Self.
Our platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could.
At Improbable, you are surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative.
With the successful launch of SpatialOS to the gaming world, the popularity of our platform is growing. Our goal is for our partners to be able to successfully launch. A Game Programmer at Improbable plays an instrumental role in building games on top of SpatialOS together with Improbable’s partners and game studios.
At improbable a Game Programmer understands the core concepts of SpatialOS and combines that with games development knowledge and expertise build new kinds of gameplay features and systems. As a member the Games Production division at Improbable, you will be a key member of Engineering talent here, working to empower our partners to build and ship their games. You will become an expert at building game features using SpatialOS and engaging across multiple stages of development.
Features include gameplay development, multiplayer networking and optimisation, game engine and tools, backend services, live-ops & maintenance, and analytics.
- Demonstrable knowledge and passion for games and/or game development.
- Experience in commercial software development in C++ and/or C#.
- Experience in software development in a collaborative environment/part of a team working on a large project.
- Methodical and investigative nature, possessing strong troubleshooting and debugging skills.
- Ability to take initiative and work independently, especially in the face of ambiguous or novel challenges.
- Ability to organise oneself across multiple concurrent tasks.
- Knowledge of notable game engines and technologies, including but not limited to Unity, Unreal Engine 4, CryEngine, or other equivalent or proprietary game engines.
- Excellent communication and team skills; Ability to communicate with both non-technical stakeholders (e.g., producers, artists, designers).
- Ability to establish technical requirements from creative or design-led pitches.
- Ability to define and understand elements of game design documents and technical design documents.
Experience of the following would be advantageous, but isn't essential:
- Previous experience with shipping a game.
- Previous experience with implementing features for multiplayer games.
- Previous experience in working in a multiplayer and/or networked environments.
The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.