Game Services Programmer

Edmonton
Gaming and Production – Gaming and Production
Full-time Permanent
Our Purpose

Improbable is dedicated to building powerful technology designed to help solve previously impossible problems and enable the creation of new realities. In gaming and entertainment, Improbable unlocks truly next-generation gameplay through virtual worlds of unprecedented scale, persistence and richness. In other industries, we hope to help answer critical questions through simulations that could lead to a better functioning world.

Our platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could.

We are a British technology company proudly building a diverse workforce, driven by a shared desire to improve and achieve extraordinary things. We’re crafting technology for the future and fostering a problem-solving culture that embraces innovation through iteration and experimentation.

Your Mission

With the successful launch of SpatialOS to the gaming world, the popularity of our platform is growing. Our goal is to strongly demonstrate the potential of the platform, by producing a variety of playable demos, and technical showcases.

As a Game Services Programmer at Improbable, you understand the core concepts of SpatialOS and use this knowledge to expand on the backend capabilities of the platform. You interpret the requirements of the game to design and implement the services necessary to support the product. You will also work with the platform team to surface challenges encountered in developing new features.

Competencies:

    • Knowledge of implementing backend services for online games.
    • Knowledge of scaleable cloud-based architectures.
    • Knowledge of game platform compliance.
    • Excellent communication and team skills.
    • Ability to communicate with both technical and non-technical stakeholders (e.g. producers, artists, designers).
    • Ability to establish technical requirements from creative or design-led pitches.
    • Ability to define and understand elements of game design documents and technical design documents.
    • Experience breaking down the development of a system into a number of manageable tasks.

Experience with any of the following would be advantageous:

    • Previous experience with shipping 2+ titles.
    • Previous experience developing titles for desktop or console.
    • Previous experience with implementing features for multiplayer games.
    • A portfolio of projects/side projects.

Equal Opportunity
The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, age, protected veteran or disabled status, or genetic information.