Voice Lead

Guildford
Audio /
Full -time /
On-site
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Voice Lead to join the team and help us in crafting the high caliber games our fans have come to expect.

Responsibilities

    • Leading the Voice Audio Team under the leadership of the Audio Director and the supervision of the Voice Director
    • Implement and execute the Creative Vision/Audio Vision
    • Collaborate closely with the the Voice Producer and the Audio Producer
    • Communicate with Stakeholders in Voice, Mocap, Story, Cine, Gameplay and Audio
    • Collaborate on the design and the maintenance of the full Voice pipeline from asset production over implementation to integration to deployment
    • Designing Wwise systems for VO in collaboration with the Tech Audio Lead
    • Lead, support and train Voice Team members
    • Build up the Voice Audio Team from scratch

Requirements

    • Experience Leading or managing a team 
    • Experience hiring and building a team
    • Profound understanding of the Game Audio pipeline from Asset to Soundscape
    • Profound mastering of Voice production techniques: recording, microphones, synthesis, dialogue editing and cleaning, voice post production
    • Proficient in organizational side of VO recording pipelines
    • Knowledgeable about Voice scripts 
    • Solid knowledge of Wwise

What we offer

    • An international team of over 400 employees spread across 6 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
    • An open, collaborative environment where ideas are welcome and encouraged
    • A managerial team consisting of highly experienced game developers at the top of their fields
    • Sharing hobbies and passions with likeminded colleagues
    • Inclusive environment with many activities organized by the studios or the employees
    • Commitment to making the best game possible for the fans, including listening to community feedback