Tools Director
Warsaw / Dublin / Gent / Guildford / Barcelona
Tools Programming /
Full -time /
On-site
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Tools Director to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
- Direct and lead a global Tools development team.
- Oversee the vision, design, development, and maintenance of internal tools to enhance productivity and creative workflows.
- Enable team members to independently and rapidly add and iterate ideas and content for our games.
- Define the UX vision for all internal Tools.
- Collaborate closely with Creative teams to understand their needs and incorporate feedback into Tool development.
- Collaborate with the Engine and Gameplay teams to create a unified proprietary engine and tool set.
- Ensure tools are user-friendly, reliable, performant, and scalable.
- Ensure a culture of unit testing, automation testing, and documentation is applied during development.
- Ensure tools meet quality and performance targets.
- Ensure tools support large scale game development, including: release management, version control, production analytics, and asset management.
- Ensure tools can be released to player-developers for game modding.
- Hire, onboard, mentor and develop the Tools team.
- Safeguard company assets, including source code, artwork, tools, and technical know-how.
Requirements
- 4+ years of experience in a directing or senior leadership role.
- 8+ years of experience in creating and shipping games tools or digital creative tools for a large development team.
- Experience developing tools for large scale high production value games.
- Strong team management, mentoring and coaching abilities.
- Strong understanding of industry standard technology, including C#, C++, Python and WPF.
- Strong understanding of modular software systems.
- Proven experience modernising game development tools and executing on long-term technological plans to a high quality, including UI/UX.
- Proven experience working with DCCs, including: Maya, Houdini, and Wwise.
- Upper-intermediate proficiency in English.
- Passion for making and playing great games.
- Excellent problem-solving skills and attention to detail.
- Strong communication and collaboration skills.
What We Offer
- An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with like-minded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback