Sound Designer

Guildford
Audio – Audio /
Fixed term employment /
On-site
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Sound Designer to join the team on a 12 month fixed-term contract and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

    • Execute and bring to life the Creative Sound Design Vision of the Audio Director
    • Support and train of our more junior Sound Designers
    • Report and support the Audio Producer by estimating tasks and working and communicating properly in Jira
    • Communicate with Stakeholders, Feature Teams and the rest of the Audio Department
    • Report issues and needs to the Technical Audio team

Requirements

    • Full project lifecycle experience as a Sound Designer on a AAA title
    • Strong ability to deliver a cohesive Sound Design vision
    • Deep understanding of the game audio pipeline—from asset creation to full in-game soundscapes
    • Extensive knowledge of audio production, including asset creation, mixing, and mastering
    • Strong proficiency in the craft of creative sound design and techniques such as synthesis, field recording and foley.
    • Experienced in library asset curation and management
    • Strong proficiency with Wwise and its integration into game engines

Nice to haves

    • Worked on an RPG
    • Basic scripting skills

What we offer

    • An international team of over 450 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
    • An open, collaborative environment where ideas are welcome and encouraged
    • A managerial team consisting of highly experienced game developers at the top of their fields
    • Sharing hobbies and passions with likeminded colleagues
    • Inclusive environment with many activities organized by the studios or the employees
    • Commitment to making the best game possible for the fans, including listening to community feedback