Senior VFX Artist

Barcelona
Art – VFX /
Full -time /
On-site
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Senior VFX Artist to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

    • Create Visual Effects for gameplay abilities (spells), creatures, custom scripted events and for environmental decoration using Particle Effects, models and custom shaders.
    • Develop the look and feel of VFX classes.
    • Collaborate with other departments on the development of game features.
    • Experience creating custom shaders using node-based tools or scripting (e.g. HLSL)
    • Occasional contributions to cinematic VFX depending on project demands.

Requirements

    • Strong portfolio showing complex real-time VFX with a preference for "Magical VFX", demonstrating a solid understanding of color, composition and timing. The portfolio should include a variety of styles and types of VFX.
    • At least one shipped game on PC/Console, preferably more than just one.
    • Advanced knowledge of any DCC package (e.g. Maya, Blender, Houdini). 
    • Must be willing to work onsite in the Studio
    • A professional level of written and spoken English

Nice to Haves

    • Houdini/Substance/Maya experience.. 
    • Scripting experience
    • Skills in other (traditional) arts, e.g. drawing

What We Offer

    • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
    • An open, collaborative environment where ideas are welcome and encouraged
    • A managerial team consisting of highly experienced game developers at the top of their fields
    • Sharing hobbies and passions with like-minded colleagues
    • Inclusive environment with many activities organized by the studios or the employees
    • Commitment to making the best game possible for the fans, including listening to community feedback