Senior Tools Programmer

Dublin
Technology – Tools Programming /
Full -time /
On-site
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Tools Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

    • Develop and maintain all development tools
    • Design, implement and maintain user interfaces
    • Identify and solve problems in our content creation workflows and pipelines
    • Engage closely with our narrative tools, spread across departments such as writing, scripting and cinematics
    • Work with a multi-disciplinary team to implement new engine and editor features
    • Be a driving force behind feature development, instrumental in finding the best solutions for new engine and tools features
    • Communicate openly and regularly with team members and stakeholders
    • Represent the team and its ideals in day-to-day communication
    • Act as a role model and mentor for your fellow team members

Requirements

    • 5+ years of experience creating tools for game development
    • Shipped game titles
    • Excellent C# and .NET skills for desktop applications
    • A deep understanding of WPF and XAML
    • Experience with, and excellent feel for UI/UX and tool design
    • Experience improving long-lived internal tools with legacy components
    • Thorough C++ knowledge
    • Open-minded and willing to iterate on a feature based on feedback
    • The ability to analyse and understand the workflows of other disciplines
    • You seek constructive criticism and are open to discuss issues or requests with end-users
    • You are passionate about improving developer productivity and communicate in a supportive way
    • You are a team player and willing to take ownership of tools, planning and communication. Driving feature development from start to finish
    • Fluent written and spoken English
    • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity

Nice to have

    • Familiarity with Python
    • Experience developing DCC (digital content creation) pipelines
    • Experience writing plugins/tools for Maya/Blender
    • Experience making mods for larger games

What we offer

    • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
    • An open, collaborative environment where ideas are welcome and encouraged
    • A managerial team consisting of highly experienced game developers at the top of their fields
    • Sharing hobbies and passions with like-minded colleagues
    • Inclusive environment with many activities organized by the studios or the employees
    • Commitment to making the best game possible for the fans, including listening to community feedback