Character Artist

Kuala Lumpur
Art – Character /
Full -time /
On-site
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Character Artist to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

    • Create high-quality character models under supervision
    • Sculpt high-poly character models, retopologize for in-game use, and texture using PBR principles
    • Integrate characters into the engine and ensure they function as intended
    • Collaborate with other artists and support the team where needed
    • Take initiative to continuously improve and expand your technical and artistic skillset

Requirements

    • Solid understanding of human anatomy and form
    • Ability to sculpt detailed organic models
    • Proficient in ZBrush
    • Basic knowledge of retopology for game-ready assets
    • Foundational understanding of the texturing process using Substance Painter
    • Eagerness to learn and apply feedback in a production environment

Nice to have

    • Experience of working in a AAA or AA Game Development studio, ideally with one (or more) project shipped
    • Experience with Marvelous Designer
    • Experience with card-based hair modeling
    • Basic understanding of shaders and material setup in real-time engines (e.g. Unreal or proprietary engines)
    • Awareness of rigging and skinning workflows and how they impact topology and deformation
    • Familiarity with game engines and asset integration pipelines
    • Knowledge of baking workflows and texture optimization
    • Interest in character design, costuming, or storytelling through visual design