Tech Artist

Los Angeles, CA /
Art /
Full-time
ABOUT US
Mountaintop is a new game studio creating multiplayer games for players that crave a challenge. We’re an independent, remote-first studio primarily located in the US.

We’re creating the types of games that bring people together — and keep them together for “just one more round.” The types of games that inspired us as kids. The games that become our hobbies, and sometimes our obsessions.

Games are a reflection of the teams that make them. So to make the best games, we’re building a studio that puts the team first — one that's collaborative, anti-crunch, diverse, and inclusive.

We’d love for you to join us.

THE ROLE
We’re looking for a Technical Artist who’s passionate about crafting groundbreaking experiences for fellow gamers. Awesome art makes for great games, so you’ll play a crucial role in bringing our first title to life. 

YOU’LL BE RESPONSIBLE FOR

    • Standardizing and improving development processes and tooling for the production of characters, environments, and weapons
    • Creating and maintaining artist-friendly rigging solutions for characters and rigged environment props
    • Partnering with engineering team to define and manage project technical requirements and asset production
    • Collaborating with the Art Director during look development to explore visual styles for shaders, lighting, and VFX.

ABOUT YOU

    • A love for playing and making amazing games
    • Passion for creating amazing visuals with a focus on driving engine, tools, and pipelines improvements
    • 3-5+ years of experience as a Technical Artist for PC or console games with experience modeling, texturing, rigging, animation, and lighting for games
    • Experience creating and implementing visually stunning and performant VFX for games
    • In-depth knowledge, experience with Maya’s API (Python or C++), strong scripting skills in Python/PyMel
    • Strong knowledge of real-time shader implementations, PBR pipelines, and shader optimizations
    • Experience with lighting implementation and optimization for real-time and baked lights for games
    • Self-motivated and eager to contribute to many different areas of development outside of tech art

PREFERRED QUALIFICATIONS

    • In-depth knowledge of Maya, ZBrush, Substance Painter, Substance Designer, and Photoshop
    • Experience with Unreal 4 on a shipped commercial game
    • Experience working with Unreal content workflows and profiling/optimization tools
    • Ability to create shaders in HLSL or GLSL

PERKS

    • Medical, dental, vision, and life insurance
    • 401k plan
    • Flexible Spending Account (FSA)
    • Unlimited PTO and sick leave
    • Remote-work friendly