Character Technical Director

Los Angeles, CA /
Art /
Full-time
ABOUT US
Mountaintop is a new game studio creating multiplayer games for players that crave a challenge. We’re an independent, remote-first studio primarily located in the US.

We’re creating the types of games that bring people together — and keep them together for “just one more round.” The types of games that inspired us as kids. The games that become our hobbies, and sometimes our obsessions.

Games are a reflection of the teams that make them. So to make the best games, we’re building a studio that puts the team first — one that's collaborative, anti-crunch, diverse, and inclusive.

We’d love for you to join us.

THE ROLE
We’re looking for a Character Technical Director who’s passionate about building extraordinary new experiences that inspire others. Awesome and expressive characters make for great games, so you’ll play a crucial role in bringing our first title to life. 

YOU’LL BE RESPONSIBLE FOR

    • Rigging, skinning, and engine setup for weapons and characters for a game developed with Unreal
    • Creating tools and workflows for the creation of characters and weapons
    • Working with internal and external character art teams to establish technical requirements and best practices for the development of rigged game assets.
    • Working with engineering to establish technical specifications and performance standards for character and weapon creation.

ABOUT YOU

    • A love for playing and making amazing games
    • A passion for creating amazing characters and tools
    • 3+ years of related industry experience
    • Expert-level knowledge of Maya or 3ds Max
    • Unreal experience on a commercial game
    • High level of proficiency creating dynamic and flexible character rigs
    • Character TD, Rigger, Tech Artist, or equivalent on at least one shipped game
    • Solid understanding of asset optimization techniques/challenges
    • Thrive in a team-oriented, creative environment
    • Self-motivated, with great time management skills
    • Willing to take risks and learn from failure

PREFERRED QUALIFICATIONS

    • Strong demo reel of dynamic character rigs, hair/cloth simulation, performant runtime character solutions, and character pipeline tool scripting
    • Gameplay/technical animation background
    • AAA experience a plus
    • Proficiency in ZBrush, Painter, and Designer
    • Mocap setup experience

PERKS

    • Medical, Dental, Vision, and Life insurance (100% of premiums paid)
    • 401k plan
    • Flexible Spending Account (FSA)
    • Unlimited PTO
    • Remote-work Friendly