Environment Artist (Contract)

Remote, OR /
Art /
/ Remote
Mountaintop is a new game studio creating multiplayer games for players that crave a challenge. We’re an independent, remote-first studio primarily located in the US.
We’re creating the types of games that bring people together — and keep them together for “just one more round.” The types of games that inspired us as kids. The games that become our hobbies, and sometimes our obsessions.
Games are a reflection of the teams that make them. So to make the best games, we’re building a studio that puts the team first — one that's collaborative, anti-crunch, diverse, and inclusive.
We’d love for you to join us


    • We’re looking for an Environment Artist who’s passionate about building extraordinary new experiences that inspire others. Awesome environments make for great games, so you’ll play a crucial role in bringing our first title to life.
    • Please note, this is a contract role.


    • Modeling, texturing, creating UVs, and engine implementation of stylized environment assets for a game developed with the Unreal Engine
    • Collaborate with level designers to populate environments
    • Review and incorporate assets from third-party vendors.
    • Closely collaborate with production to maintain a transparent and reliable schedule
    • Contributing to a team culture that prides itself on excellence, innovation, trust, and respect


    • A love for playing and making amazing games
    • A passion for creating amazing environments
    • Expert-level knowledge of environment modeling and scene composition
    • Expert-level knowledge of texturing in Substance Painter and Designer
    • Solid understanding of asset optimization techniques/challenges
    • Mastery over vertex normals' impact on low poly shading
    • Strong organizational and communication skills
    • Thrive in a team-oriented, creative environment
    • Self-motivated, with great time management skills
    • Willing to take risks and learn from failure


    • Strong portfolio of realistic and stylized environments for games
    • AAA game development experience a plus
    • Shooter game experience
    • Experience developing and maintaining shaders


    • The estimated salary range for this role is $78,000 - 100,000 USD.
    • Salary is determined based on location, level, relevant education, training, qualifications, and/ or experience.