Product Development /
Location: Hobart, Tasmania (onsite only, no remote arrangement available)
About Savage Interactive
Savage Interactive are the creators of Procreate, the leading creative application on iOS used by the world’s leading creative professionals and millions of artists world-wide. Our team is passionate about making a positive change in the creative industry and making professional tools accessible to everyone.
We care about the quality of our work and are driven to deliver exceptional user experience. Most of all, we work in an environment where everyone is encouraged to be themselves. We support each other to be our best selves and celebrate our collective successes.
Valkyrie, the fastest 64-bit painting engine on iOS
Our custom engine, Valkyrie, moves as fast as the hand can sketch, paint or draw.
Procreate takes full advantage of Apple's Metal architecture and is the fastest 64-bit painting engine on iOS. To deliver exceptional user experience, we continue to develop next generation technologies that push the boundaries of latency and performance, exclusively on Apple GPUs.
This is where you will shine.
Go back to first principles
Procreate’s success is built upon creativity and the courage to leave legacy behind. We challenge existing technologies to bring new ideas to life. If you love applying creative thinking to complex problems, we are the place for you. Your role will focus on:
- Research and development of custom GPU technologies
- Optimizing GPU performance using a tool-based approach
- Systems programming (our tech stack is C and Metal)
We would love to see your work
We value true passion and technical ability over qualifications. For this role, we will consider anyone who can demonstrate with a portfolio or examples of work in the following:
- Deep understanding of GPU hardware and effective utilization
- Expertise with graphic APIs, such as Vulkan, Metal, DirectX12, or consoles
- Customising existing engines or custom built engines