Artiste en simulation de foule/ Crowd Artist

Simulations – Crowd /
Fixed Term
/ Hybrid
En tant qu'artiste de foule, vous serez responsable de la création des mouvements de foules dans des effets visuels haut de gamme, y compris la simulation à des fins de planification et de prévisualisation.

As a Crowd Artist, you will be responsible for creating the motion of crowds in high-end VFX including simulation for planning and previz purposes.

Principales responsabilités/ Key Responsibilities

    • Créer des simulations de foule pour obtenir l'apparence, le mouvement et le style souhaités
    • Collaborer et communiquer avec votre équipe de supervision afin de mettre en œuvre des moyens efficaces et d'intégrer les outils et techniques de pipeline de foule
    • Proposer des approches créatives et des solutions pour des plans spécifiques

    • Create digital crowd behaviours and simulations to achieve the look, movement, and style envisioned
    • Collaborate and communicate with your Production leadership team in order to implement efficient and effective ways to integrate crowd pipeline tools and techniques
    • Propose creative approaches and solutions for any specific shots

Qualifications requises/ Minimum Qualifications

    • Deux (2) années ou plus d'expérience en foule/mouvement
    • Expérience avec Golaem, Maya et Python est requise

    • 2 + years of crowd/motion experience in live-action feature film or TV
    • Proficiency in Golaem, Maya, and Python

Qualifications souhaitées/ Preferred Qualifications

    • Expérience avec Houdini Crowds, KineFX et Vellum
    • Expérience en création d'armature, animation et/ou lookdev
    • Expérience avec le reciblage mocap dans Maya ou MotionBuilder
    • Capable de travailler de manière autonome avec un minimum de supervision

    • Experience with Houdini Crowds, KineFX, and Vellum
    • Rigging, animation, and/or lookdev experience
    • Experience with mocap retargeting in Maya or MotionBuilder
    • Able to work independently with minimal supervision

About Us
Scanline VFX is an award-winning leader in the visual effects industry with 7 studios worldwide, including London, Los Angeles, Montreal, Munich, Seoul, Stuttgart, and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry.

We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas.

Eyeline Studios
Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more.

Powered by Netflix
Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients.

Come as you are. We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

We will only consider applicants based in Quebec, or those willing to relocate.