Senior Weapon Concept Artist

Europe
Seedworld Studios /
Full-time /
Remote
We are seeking for experienced Senior/Middle Weapon Concept Artist to work on one of the biggest Metaverse projects ever Seedworld.

As a Senior Weapon Concept Artist, you will show your expertise and be responsible for creating new weapons or items that Seedworld characters will carry, wear, and interact with in stylized art.

Responsibilities:
Design original, imaginative & highly effective weapon concepts following Seedworld art style.
Conduct research on various sources to create and inspire the weapon designs.
Know how to tell a story with weapons to enhance their depth and believability within the fictional world.
Maintain consistency in design style and visual language, matching the artistic style of Seedworld.
Work closely with the Art Department team to explore ideas and develop weapons design of Seedworld.
Work with Art Directors, Technical Artists and Game Designers and Developers to understand technical requirements and ensure the pipeline is as efficient as possible.
Active participation in technical and artistic discussions and problem solving.
Ability to summarize own work, identify problems, and documentation to make internal and outsourcing communication better for the full team.
Provide guidance, mentorship, and support to junior artists, sharing expertise and best practices in creature design, and assist training in the department if needed.

Required Qualifications:
Strong weapon design portfolio and experience with designing weapons and props in stylized art and at various scope
5+ years as a weapon concept artist in the gaming industry with at least one AAA game shipped in the last 5 years.
5+ years of experience using Photoshop.
In-depth experience with technology, terminology, and techniques of weapon game art development
Portfolio examples that show a strong understanding of traditional art principles including shape language, color theory, and visual storytelling
Portfolio examples that show experience in stylized material and texture
 
Desired Qualifications: 
Fast, organized, collaborative and able to handle feedback.
Good teamwork, strong organizational, communication skills and a fluent level in English along with understanding production values, deadlines and priorities.
Eager to learn and apply new working pipeline to optimize production process.

Bonus Skills:
Experience with 3D production from sculpting weapons and props in Zbrush or Blender to texturing.
Experience in the other area of expertise as a concept artist.

Location:
100% remote

Benefits:
21 days of holidays / year + local bank holidays.
Sick days.
Budget for training / courses.
Budget towards purchasing work equipment such as laptop.