PixelAnt Games, Poland /
As an Audio Programmer You Will
Support the Audio Team by developing features and systems from the ground up
Support gameplay team and other programmers in design and implementation of audio related features
Work closely with Code Leadership to plan, estimate, and write high-quality performant Audio system
Work closely with the Audio Team to review feature specifications and provide input where possible
Prototype and implement impactful, reusable, and modular Audio features and systems
Design, write and test efficient code that meets and exceeds internal quality criteria
Contribute to regular code reviews, code quality and best practices
Work with and extend third-party tools & plugins, to support Audio Designer workflows
Writing, supporting, and extending VO, Localisation, and Dialogue systems
What We Need You To Have
Solid understanding of advanced audio concepts (mixing, signal flow, 3D positional audio, occlusion, obstruction, audio propagation, data compression, reverb, reflections, streaming and memory footprint, etc.)
Min. 3 years games industry experience
Excellent working knowledge of C++
Experience working with Wwise Audio middleware
Experienced in developing Audio-specific features and systems on at least one published title
Very good English (at least b2)
Nice to have
Console programming experience
What We Offer
Flexible forms of employment
Flexible working hours
Fully remote/ Office /Mixed working models
5 Learning Days a year
Access to 4,000 Udemy Courses and GDC Vault
Game & Book Libraries
...and much more
Can you spare us another 30 seconds?
Great, let's talk about ourselves quickly. We're ambitious game enthusiasts who are well prepared to both have fun and work hard. We aim high, but we do not lose ourselves in the pursuit of success and further achievements. We love to learn! And over the years in the industry, we have learned that the best games are created by qualified, rested, treated with respect game developers.
Importantly, our work culture has been built on the basis of specific, true (and respected by us) values. The most important of these is "We never lie", so you can be sure that we have not overdone this announcement. We play by our own rules and we make games that we would like to play ourselves. We combine the game development world with best software delivery practices to make it more predictable and reliable. All this helps us to bring fun back to game development! Will you help us?
Where do we stand on diversity?
We hope to bring together a diverse team of people with various backgrounds and experiences, who will bring broader ideas, new perspectives, and different solutions to our table. Whoever you are, feel welcome and encouraged to apply.