Software Engineer, Virtual Reality

San Francisco

Come help us build a holographic video codec!

Virtual reality (VR) and augmented reality (AR) technologies open exciting new possibilities in communication and entertainment, offering to transform the way we interact with computers, each other, and the world. But there are still fundamental problems holding the medium back. VISBY is solving these problems: we are building tools for the creation, delivery and consumption of holographic video content. This will not only enable mainstream adoption of VR/AR technologies, but will have wide-ranging impact in fields like computer vision. We’re working on deep technology, with broad and immediate reach.

We are looking for experienced software engineers to join us in building these next-generation technologies from the ground up. Experience shipping code (We work mostly in C++ and Python.) is required; GPU or other fast rendering experience is preferred. Some facility with mathematics / signal processing (DSP) is helpful. You don’t need to be an expert in VR/AR, holography or video; we will help you become one.  (If you’re not sure whether you should apply or not, you should. We’ll keep your resume on file if the timing isn’t right yet.)

You will be an early hire at a fast-growing company, so you will define your own position as the company grows around you. You will have input into engineering processes and strategy and will help define the company’s culture.

Positions are available immediately. We are dedicated to a positive, friendly, collaborative and inclusive workplace environment. We value passion and dedication, but also work-life balance. We welcome diversity of personal and professional backgrounds, and hope you can contribute to our supportive culture.